![]() CampaignsĪ number of additional portrait variations have been added to Wesnoth’s flagship campaign, Heir to the Throne, as well as a brand new set of portrait art for Eastern Invasion. Several generic portraits were added or updated as well: the Spearman, Ogre, Wose, Ancient Lich, Wraith, and some troll units, amongst others. The Dwarvish Fighter and Thunderer lines and the undead Spectre and Skeleton units have had their animations revamped in full. Many art improvements have been made to the game’s mounted units, including the Horseman, Cavalryman, and Elvish Scout unit lines. New top categories have been added as well, introducing the different types of add-ons to newcomers, and providing an overview for each multiplayer faction. Units with specialized variations like the Walking Corpse and Soulless now have subsections in the built-in help system dedicated to documenting each variation in full. Leaders and designated hero units in campaigns and multiplayer scenarios are also adorned with star-shaped ellipses for fast identification on the field.īecause Wesnoth thrives on the diversity and ingenuity of add-on content, this time the Add-ons Manager packs long overdue additions, such as displaying each add-on’s installation status directly on the list, filtering items by their type or status, and enabling authors to link to feedback topics hosted on our official forum board. Many sidebar elements have been rearranged and rescaled according to the current screen resolution in order to make better use of available space, and the team flag and number for the selected unit are displayed for ease of access. For more detailed information on Wesnoth's licensing, see the wiki:įor extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site:Ī (translated) description of how to play the game can be found in doc/manual/manual.*.The minimap now offers alternative display modes for situations where a more fine-grained visualization of units, terrains, and villages is desired. Most art and music is also licensed under the GNU GPL v2+, however new contributions are now licensed under the Creative Commons BY-SA v4.0. LicenseĪll source code is licensed under the GNU GPL v2+. ![]() All money donated is used to pay for project expenses such as server rent and art commissions, and is very much appreciated. Additionally, Wesnoth lacks art for a variety of unit animations - anyone who would be interested in lending a hand updating existing unit sprites or creating animations should take a look at the Art Forum as well as contact our current art director.įor any questions, the best place to start is to simply join Wesnoth's forums, Discord, or IRC and start asking! Donationsĭonations can be sent via Liberapay as well as when downloading through itch.io. Wesnoth is most in need of skilled C++ developers (C++14 and later), however there are things that nearly anyone can help with from simpler tasks in C++, the Lua and WML used for content scripting, Python used by various external tools, and even things like play testing and giving feedback on updated campaigns. ![]() To build the game from source, see INSTALL for instructions.
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